Bioshock Infinite had posted some really great reviews so I thought I'd check the hype. Ranks up there with probably one of my top 5 best gaming experiences ever. Like blasting through Gran Turismo for the first time on Playstation, being emerged in Uncharted 2 with the action scenes, or playing my first epic MMORPG like Star Wars, Bioshock Infinite pulled me into a new world captured my attention.
Since last year I followed this game and watched after release to see if I should get it on PS3 or PC. The performance specs made it look amazing on PC, so when I upgraded my new graphics card on the PC, I got it with it. I played it I almost all on Ultra settings and had 60 - 70 fps. The graphic fidelity wasn't the only amazing thing; the 5.1 sound effects and music that wrapped around you as you walked through the floating city brought life to Columbia.
There is so much to talk about this game and there are plenty of reviews that describe it in detail, but I will stick to things that stood out to me. Character driven gameplay, heavy story that draws you into thinking about your actions rather than attacking numerous senseless bots, enhancing the modded FPS genre using the Bioshock mechanic with guns in one hand and Badasserie shooting out of your left, the constant tension / confusion through the game that drives you to discover the story rather than drudging through the next level, and how your growing emotion for Elizabeth compels you to protect her all factor in to a unique experience. I could number details throughout the game that display these thing. Like when Elizabeth is captured (one of the times...) and you are creeping Comstock's house to get to her, you end up constantly facing this Silent boy, but never direct battle. Then when you finally unlock the door to her and you think you have finished the section as you turn around this mysterious horror show up behind you. The views, the power, the story just overlap into a grand performance that is wicked awsome.
|Disturbing Silent Boy|
SPOILER Alert!! Upon reaching the ending and realizing how deep and thought out each component of the game was you realize how complex Columbia is. You live and play between multiple dimensions of realities of your choices. You save and try to protect Elizabeth who is your child, Ana, that Comstock, you as Dewitt, who in the end has to drown you, Dewitt who is Comstock in another dimension, so that Comstock never exists, so Dewitt, you, can be with Ana, his real daughter forever. Trying to figure it all out is a mess. I had to get help from other reviews to confirm what I thought I understood. It all makes sense and gives reason to each part through the game which warrants more play-throughs to comprehend.
Bottom line I give it a 10/10. It sets benchmarks all around for other games to strive to. I cant think of any glitch or reason not give it all it deserves. I recommend this to all. I enjoyed this enough to even get off my lazy ass and rant about it on the blog! Ha I expect to get on more and to some reviews of hardware and software over the last year. Thanks to any comments or thoughts for people who appreciated it.
|My favorite image highlighting the game|